Enlighten 3.05 is shipping

Enlighten 3.05 is shipping

  • Monday June 13th, 2016
  • Blogs

Mobile functionality One of the challenges of mobile development is the breadth of devices available. The smartphone market does not just consist of the latest premium smartphone, such as the Samsung Galaxy S7; most mobile gamers own a phone that…

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Transforming Industries with Enlighten

Transforming Industries with Enlighten

  • Tuesday May 10th, 2016
  • Blogs

Industries such as AEC, broadcasting or even automotive are experiencing a paradigm shift due to the new need for real-time visualisations – driven in part by increased competition, part by client demand and part by companies pushing for greater efficiency.

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New Features Now Shipping In Enlighten 3.04

New Features Now Shipping In Enlighten 3.04

  • Tuesday March 15th, 2016
  • Blogs

Enlighten’s new feature set for open world games With the constant goal to increase visual quality, gameplay experience and immersion, developers have been growing the size of their levels. Flat, simple scenes have slowly morphed into vast, realistic realms where…

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Making Light Work of Dynamic Large Worlds

Making Light Work of Dynamic Large Worlds

  • Tuesday March 15th, 2016
  • Blogs

Geomerics launched a new generation of technology that, we hope, will inspire developers of open world games to make lighting central to the experience. We have created a new set of technology which makes dynamic lighting effects, such as time of day, possible in open world games. The performance cost of global illumination updates in large scenes has been cut in half; with this extra performance studios are able to either include more dynamic lighting effects, improve quality or increase the map size.

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Global Illumination Beyond Gaming

Global Illumination Beyond Gaming

  • Thursday December 10th, 2015
  • Blogs

Today we see a growing trend of different technologies previously restricted to one field being used across different sectors, dissolving traditional industry boundaries. Game creation technologies are no different.

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The Lab: Dynamic Reflections with Enlighten

The Lab: Dynamic Reflections with Enlighten

  • Monday November 16th, 2015
  • Blogs

The Lab demo was created to demonstrate how this new technology can be used in conjunction with other popular rendering techniques in order to produce a more accurate representation of a scene’s reflections. In this blog I’ll aim to explain how we went about creating this demo, breaking down each major stage of the development process.

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Subway Demo in VR

Subway Demo in VR

  • Monday November 9th, 2015
  • Blogs

For GDC 2015, Geomerics released the Subway demo showcasing new possibilities made available with Enlighten’s dynamic global illumination in UE4 . In particular we chose to focus on interaction and destruction by giving the player direct control of the lighting…

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Three Ideas for Better Lighting

Three Ideas for Better Lighting

  • Saturday October 24th, 2015
  • Blogs

Good lighting can make or break the image and the hard work gone into the assets on-screen. The idea of focusing on lighting as a separate field is still quite new within content creation for games, and if we look…

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Setting Moods Using Global Illumination

Setting Moods Using Global Illumination

  • Sunday October 18th, 2015
  • Blogs

In this video tutorial, our technical artist Ivan Pedersen shows game development artists how real-time global illumination makes it easy to play with the mood of a scene by using simple lighting effects to create great emotional impact. It  highlights and utilises the…

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