Global Illumination in Virtual Reality

Global Illumination in Virtual Reality

  • Tuesday October 13th, 2015
  • Blogs

Virtual Reality (VR) is a fully immersive computer simulated environment that gives a user the perception and feeling of being in that environment instead of the one they are actually in. This technology has unprecedented capabilities with numerous potential applications.

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Simplifying Spherical Harmonics for Lighting

Simplifying Spherical Harmonics for Lighting

  • Tuesday August 25th, 2015
  • Blogs

As well as generating indirect light maps for UV-parameterised geometry, Enlighten can compute Spherical Harmonic probes to capture indirect lighting at arbitrary points in space. However we don’t use the standard definition of the SH basis functions, largely because they require you to sprinkle your code with many weird “magic numbers” which obfuscate what’s actually going on.

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Photons: Interactive Global Illumination

Photons: Interactive Global Illumination

  • Friday August 7th, 2015
  • Blogs

The Photons demo is an immersive graphics experience that shows a glimpse of what is possible with Enlighten’s dynamic global illumination technology and an alternative player input – in this case an infrared (IR) capture of the player’s hand using the Leap Motion controller.

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The Effects of Global Illumination on Indoor Settings

The Effects of Global Illumination on Indoor Settings

  • Wednesday August 5th, 2015
  • Blogs

Our own Jim Chaney was joined onstage at Unite Europe by Kasper Storm Engelstoft, Graphics Programmer, Unity Technologies and Adam Simonar, Studio Director and Lead Level Designer, NVYVE Studios, to talk about how real-time global illumination powered by Enlighten in Unity 5 allowed him to overcome specific game design challenges and set the appropriate mood and style for PAMELA, a survival horror game coming soon for the PC.

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New Features Now Shipping In Enlighten 3.02

New Features Now Shipping In Enlighten 3.02

  • Monday July 6th, 2015
  • Blogs

Following the successful launch of Enlighten 3 at GDC in March, Geomerics has seen a huge uplift of interest from the developer community. Enlighten 3 heralded a number of great new features including advanced indirect relighting models, colour separated directional…

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Quaternions, Rotations and Compression

Quaternions, Rotations and Compression

  • Thursday April 16th, 2015
  • Blogs

This blog was generated by a question from Glenn Fiedler regarding good schemes for compressing the relative rotation between two near-by configurations. Before we look at that problem we start with some background. As an aside, this blog is also…

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Dreampainters Ltd Discuss White Heaven

Dreampainters Ltd Discuss White Heaven

  • Wednesday April 15th, 2015
  • Blogs

White Heaven is an upcoming title that features Enlighten for its real time global illumination needs. We spoke to Alessandro Monopoli, Director at Dreampainters, to find out more about what’s behind the studios’ new game. 1.            Tell us a little…

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Introducing Forge

Introducing Forge

  • Tuesday April 14th, 2015
  • Blogs

One really exciting feature of Enlighten 3 is the introduction of our brand new lighting editor and pipeline tool, Forge. In this post we’ll take a brief look at what Forge actually is, how it works and what it means for Enlighten users.

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Subway

Subway

  • Tuesday March 3rd, 2015
  • Blogs

This short post is about our latest demo called ‘Subway’ which shows Enlighten running in a full level using dynamic lighting and quite a few features of the Enlighten SDK including the ability to dynamically destroy parts of the level to let light pass through and keep the indirect lighting consistent.

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