This short post is about our latest demo called ‘Subway’ which shows Enlighten running in a full level using dynamic lighting and quite a few features of the Enlighten SDK including the ability to dynamically destroy parts of the level to let light pass through and keep the indirect lighting consistent.
In this video tutorial, our technical artist Ivan Pedersen shows game development artists how real-time global illumination makes it easy to play with the mood of a scene by using simple lighting effects to create great emotional impact. It highlights and utilises the impact indirect light plays on a scene.
This video demonstrates how to achieve four different moods within minutes – sunny day, overcast, night and scary night.
Watch the tutorial below:
To find out more about Enlighten’s dynamic global illumination capabilities, click here.