This short post is about our latest demo called ‘Subway’ which shows Enlighten running in a full level using dynamic lighting and quite a few features of the Enlighten SDK including the ability to dynamically destroy parts of the level to let light pass through and keep the indirect lighting consistent.
Our first development diary explores behind-the-scenes of our demo development process, describing what goes into creating an Enlighten application that showcases innovative and new ways of working with light . Click here to read the full blog.
Taking the best elements and mechanics from the prototyping phase, we utilised a test-driven development process in order to consolidated them into a single playable experience. Click here to read the full blog.
The final showcase demo! Designed for HTC Vive in Unreal Engine 4 with Enlighten real-time global illumination, players are on a quest to use interactive glowing plant seeds to illuminate and explore the extent of a 3D maze.