Geomerics today revealed that it has completed the first phase of work to bring its Enlighten software to the Playstation 3. Enlighten dramatically enhances the quality of lighting in videogames, providing physically-based realistic lighting with dynamic lights in real time.
Geomerics’ CTO Julian Davis commented “We are delighted to have been given the opportunity to develop on PS3. We believe that by harnessing the power of both the Cell processor and the GPU our lighting technology will help to realise the full graphics capability of PS3”.
Geomerics CEO Gary Lewis added “There is no doubt that PS3 provides a massive opportunity for companies such as Geomerics. We will be creating cutting edge technologies across a range of complex and challenging areas, each optimised to take full advantage of the PS3architecture. This will offer developers massive savings in time and cost, while simultaneously improving the quality of the games they can deliver”.
Geomerics will be demonstrating their technology at Game Developers Conference 2007. More details about their technology, including contact details to arrange a viewing, can be found on their website www.geomerics.com.
Geomerics new solution to computing real time
radiosity is demonstrated on their website:
www.geomerics.com. The solution achieves
frame rates of up to 100Hz on common graphics hardware,
and allows for fully dynamic lighting including point
spot-lights, area lights, texture-based lighting, glowing
objects and the projection of video onto geometry. The
full indirect lighting calculation includes the
soft-shadows that characterize real-world scenes.
Geomerics' technology also integrates smoothly with
classic techniques such as normal and gloss mapping, and
fully supports HDR (high dynamic range) lighting
effects.
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