AWARD-WINNING REAL-TIME GLOBAL ILLUMINATION TECHNOLOGY
Enlighten is the world's first fully real-time global illumination technology. It is the only solution proven to deliver fully dynamic lighting on today's consoles.
Enlighten has helped define the look of some of the most iconic titles released and has established itself as the gold standard within the industry.
A COMPLETE SOLUTION FOR ALL LIGHTING REQUIREMENTS
Enlighten's runtime technology is smoothly integrated into the suite of pipeline tools supplied in the SDK. This means the artist receives real-time feedback on changes they make to a level, revolutionising the lighting and texturing workflow for developers.
Enlighten supports fully dynamic lighting; can be used to bake out static lightmaps; and offers a range of possibilities between these extremes. The baking workflow maintains real-time authoring while saving the results into high-quality lightmaps.
Direct and indirect lighting are computed separately and advanced compositing techniques can be applied when constructing the final lightmaps.
ADVANCED CROSS-PLATFORM TECHNOLOGY
The Enlighten runtime is lightweight and has been heavily optimised for all games platforms. The runtime is available for Microsoft Xbox 360, Sony PlayStation®3 and PlayStation®Vita, Nintendo Wii U, PC (CPU and GPU modes), iOS, Android and next generation.
The runtime is fully multi-threaded and hand optimized to extract maximum performance from the hardware.
TOOLS TO EMPOWER ARTISTS
Enlighten is technology to empower artists, not inhibit them. We provide a range of controls and options that allow the artist to precisely tailor the look of a level.
"What you see in Battlefield 3 is only the beginning"
Exec VP Games, EA
From the hyper-realism of Battlefield 3 to the cartoon look of Quantum Conundrum, the artist will always be able to realise their creative vision.
New ways of working with light and colour, including to ability to make any surface into a glowing area light, dramatically expand the toolbox that artists can work with. All the time they receive instant feedback on their designs.
INTEGRATION, EVALUATION AND SUPPORT
Enlighten is available as a standalone SDK or pre-integrated into the Unreal Engine.
Plug-ins for Autodesk Maya and 3ds Max make the artist's life even easier. In Maya they can see the results of Enlighten directly in the viewport before they export to the game engine.If you are interested in evaluating Enlighten please contact us directly. You will be helped by our world-class support team, who will ensure that the integration process goes smoothly.