MEDIA
LOGOS
All logos are contained in our logo pack. The pack includes the Geomerics logo, its reverse and the Enlighten logo at various resolutions. The pack also includes a short document outlining our branding guidelines. Please ensure that you follow these if you intend to make use of any of our logos.
Please note that Geomerics introduced a new corporate logo in 2011. This replaces our earlier logo, so please update your records if you have one of our logos on file.
BOILER PLATES
Geomerics
Geomerics is an innovation-led company developing cutting-edge graphics technology for the games industry. We are based in Cambridge, UK, and have built a team that combines world class management and games industry experience with some of the UK's leading researchers.
We are partners with many of the leading companies in the games industry and are currently working with developers around the world on AAA titles for release in 2011 and beyond. The first games released featuring our Enlighten technology include the much anticipated 'Battlefield 3' and 'Need for Speed: The Run'.
Enlighten
Enlighten's revolutionary technology brings global illumination to real-time gaming. For the first time, all aspects of lighting can be updated in real time, in game, on today's consoles. Instant feedback opens up new worlds of creative possibilities for gamers and artists alike.
SCREENSHOTS
These thumbnail screenshots link to high resolution images suitable for use in print. You are free to use these provided you follow our terms of use. If you have any enquiries or requests for further material please contact sales@geomerics.com or call us on 01223 450170.
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DOWNLOADS
VIDEOS
Recent Geomerics videos:
- GDC 2011 video.
- Enlighten 2010 demo video
- Chris Doran speaking at the GPU Technology Conference 2010
- Chris Doran interviewed on the Intel stand at GDC 2010
PRESENTATIONS
Some of our most recent presentations are available here as pdf.
- Rethinking Game Lighting Pipelines. Talk by Sam Marting at GameFest 2011.
- Enlighten Research. Past, Present, Future. Presentation from the London Graphics Seminar, 2011.
- Lighting you up in Battlefield 3. GDC 2011 talk by Kenny Magnusson of EA DICE.
- A Real-Time Radiosity Architecture for Video Games - talk by Sam Martin at SIGGRAPH 2010
- Develop Conference 2010
- Presentation at the Applied Geometrical Algebras conference by Chris Doran
- Nordic Game 2009