Enlighten would like to invite you to join us at the Game Developers Conference 2017 in San Francisco, USA on March 1st to the 3rd. Come talk to us at ARM Booth 1924, South Hall to find out the latest news regarding Enlighten and other ARM products and partnerships.
We are also arranging meetings by appointment to demonstrate Enlighten and discuss what this real-time global illumination solution could do for your game and workflow. We will be based in Business Suite BS4726 in the North Hall Business Centre. If you would like to meet, please contact our team, suggest two or three times on the following dates and we will confirm details by return. Meeting start times are on the hour.
- Wednesday 1st of March, 10:00am – 6:00pm
- Thursday 2nd of March, 10:00am – 6:00pm
- Friday 3rd of of March, 10:00am – 3:00pm
We have a number of exciting talks lined up, including:
The Future of Real-Time Lighting: Panel Discussion
Date: Wednesday 1st March Time: 2.00- 3.00pm Location: West Hall 3022 GDC 2017 Scheduler
Real-time lighting is a relatively young field within games. It is also one of the most important. As cinematographers have long known, it can make or break the final image, set the mood or enhance the story. But creating real-time lighting in games comes with a unique set of creative and technological challenges. This panel of industry experts will explore current issues in real-time lighting and discuss what the future holds in terms of opportunities and challenges. We will conduct the session in a town-hall style with a moderator and the opportunity for attendees to ask questions to the panel.
- Remi Driancourt, ATD Lead, Square Enix
- Andrew Maximov, Lead Technical artist, Naughty Dog
- Neil Thompson, Head of Art and Animation, Bioware
- Matthew Cooke, Senior Lighting Artist, Ready at Dawn
- Yuriy ODonnell, Rendering Engineer, Frostbite / EA
- Ivan Pedersen, Staff Technical Artist, ARM / Enlighten, Founder Real-Time Lighting community group.
Moderated by Sean Cleaver, Deputy Editor at Develop.
For other ARM talks, please visit the ARM Community.
Looking forward to seeing you in San Francisco!
Enlighten computes global illumination with a lightweight runtime that has been heavily optimized for a wide range of platforms. Dynamic lighting brings new creative possibilities and dramatically improves workflow, enabling designers and artists to create engaging visuals for all game styles while working directly in engine. Enlighten is available as a standalone SDK, pre-integrated into the Unreal Engine and is the global illumination solution in Unity 5