Geomerics at Unite Boston 2015

Geomerics at Unite Boston 2015

  • Thursday September 17th, 2015
  • News

Join Geomerics at Unite Boston 2015 Geomerics would like to invite you to join us at Unite Boston 2015 held on September 21-23 taking place at the John B. Hynes Veterans Memorial Convention Center in Boston, USA. Roland Kuck, our support team lead will…

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Geomerics at CEDEC 2015

  • Tuesday August 25th, 2015
  • News

Geomerics would like to invite you to join us at the Computer Entertainment Developers Conference (CEDEC) 2015 at the Pacifico Yokohama Conference Centre (Minatomirai, Nishi-Ku, Yokohama) on August 26th, 27th and 28th.

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Geomerics at GDC Europe 2015

  • Wednesday July 29th, 2015
  • News

Geomerics would like to invite you to join us at the Game Developers Conference Europe 2015 in Cologne, Germany on August 3rd and 4th. We will also be attending gamescom on August 5-7th at the same location. Roland Kuck, our support…

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Enlighten in Lords of the Fallen

Enlighten in Lords of the Fallen

  • Tuesday October 28th, 2014
  • News

The latest role-playing release from Deck 13 (one of the leading developers in Germany) and CI Games, Lords of the Fallen, looks incredible. The game uses Geomerics’ Enlighten technology as their dynamic global illumination solution of choice, implementing it to…

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Geomerics Discuss Bounce Lighting at SIGGRAPH 2014

Geomerics Discuss Bounce Lighting at SIGGRAPH 2014

  • Tuesday September 9th, 2014
  • News

Chris Doran, Founder and Director of Geomerics, explains the concept of dynamic bounce lighting to EPN.tv in a short documentary that explores the 3D rendering, lighting, and motion capture techniques used to create the latest video games. Geomerics clip starts…

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New Demo Using Enlighten: Shiny

New Demo Using Enlighten: Shiny

  • Tuesday September 2nd, 2014
  • News

A new demo has been released by Shadowood Productions  featuring our Enlighten global illumination technology in the early beta version of Unity 5.  If you want to find out more about the creator’s thought process while working with Enlighten, check out his…

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SIGGRAPH 2014 Presentation Available for Download

SIGGRAPH 2014 Presentation Available for Download

  • Thursday August 14th, 2014
  • News

The most significant difference between mobile GPUs and their desktop equivalents is the limited availability of sustained memory bandwidth. With advances in bandwidth expected to be incremental for many years, mobile graphics must be tailored to work efficiently in a bandwidth-scarce environment.

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